2.2 Inner layers The inner layers seals the pressurized air inside the fenders. This compaound has sufficient tensile and tear strength to withstand any weather condition and hard uasage. 2.1 Out rubber layer The outer rubber layer protects the cord layers and the inner rubber layers from abrasion and other external forces. All of these layers are vulcanized together ,and then compress air inside to enable the fender to float on the sea surface. Construction features The basic body construction of Floating pneumatic rubber fender consists of outer rubber layers, synthetic-tire-cord layers and inner layers. Our products are certificated by CCS, DNV, GL, LR and BV. Everblue floating pneumatic rubber fenders fully company with all requirements on ISO17357:2002 Sstandard. It is made of synthetic-cord-reinforced rubber sheet with compressed air inside to enable it to float on the sea surface and work as a shock absorber when ship to ship transfer operation and ship to dock berthing and mooring operations. General introduction High-pressure floating pneumatic rubber fender is an anti-clossion device for marine application in the world. It's laidback, good-natured, and a fine example of the quirky game design that only the Japanese seem to deliver.INMEX special supplier-Qingdao Everblue Maritime- Marine fenders/ship fenders Product Description 1. (It will now become the theme I hum to myself whenever I enter a roomful of freelance journalists.)Įverblue 2 is a unique and compelling experience - just ask the GameSpy editor who very patiently waited for me to stop playing the game and write the damn review already - and exactly the kind of fresh approach that the role-playing genre so desperately needs. The 2D scenes are accompanied by jaunty tropical themes, but the 3D scenes are SFX-only I only heard one musical cue, an ominous theme that kicked in when I entered a roomful of sharks. The 3D scenes aren't hyper-detailed, but the wreck-dive sequence is very spooky thanks to that darkness-piercing flashlight and the tiny white flecks of moss and algae in the water that are extremely effective in creating an underwater illusion. The graphics in Everblue 2 are more functional than flashy, but it's always nice to see plain old 2D visuals on the PlayStation 2 - and, more importantly, the point-and-click approach allows the player to whip through the dirty RPG business of buying, selling, and conversing. (No bounce-back means no items nearby.) It's an addictive and lucrative gameplay mechanic - there's a lot of junk in Valentir's reef. You press the L1 button to release a sonar pulse, and then listen for a bounce-back the shorter the time between the initial and reflected pulse, the closer you are to an object. The central gameplay element of the diving sequence is the Multi-Sonar, which you can equip with different modules to search for different types of objects, such as metal, wood, and glass. (The heavier the item, the more HP you lose from the exertion.) You can restore HP during a dive by chugging a power drink, though the refreshing beverages take up precious room in your salvage bag. A small display in the upper-left corner shows your HP and air the latter slowly and automatically decreases with each breath you take, while the former decreases when you're attacked by hostile sea life, dive deeper than your equipment can handle, or pick up items. The diving sequence is a 3D wonderland in which you use the left analog stick to swim forward, backward, and "strafe," and the right analog stick to turn.
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